menu Home

Winner 2022


Interactive Business

Also nominated

MUSEE DEZENTRAL
RAVE SPACE, BERLIN

ALL-IN-ONE-LÖSUNG YONA
YONA GROUP GMBH, HÜRTH

DZT VR EXPERIENCE – NATURLANDSCHAFTEN DEUTSCHLANDS

SPHERIE GMBH & SPICEVR GMBH, HAMBURG

The German National Tourist Board (GNTB) has launched a walk-through, interactive, highly immersive and accessible virtual reality world on Germany’s natural landscapes for the Germany Travel Mart 2022.

Based on the Meta Quest 2 VR glasses, the GNTB is making full use of the possibilities of these self-sufficient glasses and presenting different “experiences” to inspire guests with the beauty and diversity of the German natural landscapes with all their senses and lots of interaction.

The Experience has different thematic levels: Information, Action, Relaxation

In addition to the impressive presentation of the German Natural Landscapes via a state-of-the-art interactive VR medium, this project is also about learning processes.
The project aims to gain important insights and share them with partners from the German tourism sector.

The VR application was developed barrier-free from the beginning. It can be used without any problems by people with limited mobility.

Interactive Entertainment

WE ARE ONE

FLAT HEAD STUDIO, PUCH BEI HALLEIN

We Are One is a unique puzzle shooter with an environmental story that arms you and your better half… your clone!! Use time loops and guns to solve puzzles and blast your way through action-packed levels filled with mechanical enemies, hellbent on destroying mother nature. We Are One provides beginners and the most seasoned VR gamers with endless challenges.

Also nominated

SHERLOCK HOLMES: THE CASE OF THE HUNG PARLIAMENT
VRISCH & LES ENFANTS TERRIBLES, WIEN

ˈƱMˌVƐLTN̩ – UMWELTEN
KONZERTHAUS BERLIN, BERLIN

Interactive Education

Also nominated

FÜHRERBUNKER VR – THE DYING DAYS OF THE THIRD REICH
NORD XR + SCHWIEZER SYSTEM GMBH, HANNOVER

ACHSAR – AUGMENTED REALITY IN DER NUTZFAHRZEUGTECHNIK
HAWK ZUKUNFTSZENTRUM, HOLZMINDEN

DIE HEB@AR APP

HOCHSCHULE EMDEN/LEER, EMDEN

The current academisation of midwifery training brings new challenges. If in the future midwives will only be trained through academic Bachelor and Master programmes, the practical component will remain highly relevant. The Heb@AR app is an innovative handheld augmented reality (AR) training application to support the practical training sessions in midwifery studies. It is currently being used for self-directed and on-site curricular learning in several midwifery degree programmes in Germany. The aim is to strengthen the practical skills of the students, especially in emergency situations. The Heb@AR app is available free of charge via app stores on popular Android & iOS smartphones and currently offers five midwifery-specific training scenarios and supplementary open-source material for their use. The app includes both on-site AR SkillsLab trainings and Training@Home trainings for self-study time.

Young Talent

MNEMONIC

TEAM MNEMONIC, STUTTGART

The VR Experience gives the player the opportunity to experience the world of “Mnemonic” for themselves. The goal is to complete all the broken sunstones, unlock the hidden memories of the past world and ultimately change the present.

The premise of the world is: after the destruction of the sun, the world became a cold and dark place. A creature desperately clings to a chunk of the sun, which still provides some light.

This is a PC VR experience and is playable with most headsets.

Also nominated

BEETHOVEN // OPUS 360
AGON E.V., BONN

THE SOCIAL ENGINEER
TEAM ZEFWIH, LAUPHEIM

Best Technology

Also nominated

ON SET: FILM IN BERLIN
ZAUBAR, BERLIN

NACHTALB: A MULTISENSORY NEUROFEEDBACK VR-INTERFACE
AIKEN CURA; INTERACTION DESIGN LAB, FH POTSDAM

REDDIE

CURVATURE GAMES GMBH, HAMBURG

We have prepared a mind altering experience that will demonstrate how we can extend a playspace with no teleportation or stick movement. You will explore a space naturally and it is probable your mind will be blown open like a cantaloupe (metaphorically).

Reddie ist eine kurze spielerische VR Experience, die das Prinzip von Redirected Walking demonstriert und erklärt. Redirected Walking ist eine Fortbewegungstechnologie, die reales Gehen in VR ermöglicht und dabei den im realen Tracking Space zur Verfügung stehenden Platz optimal ausnutzt. Dabei wird die Wahrnehmung des Users manipuliert, so dass der reale Raum mehrfach genutzt werden kann ohne, dass der User dies bemerkt. 2019 haben wir den nextReality Contest bereits mit unserer „Space Walk“ Experience gewonnen, die eine 45 qm große Welt auf 4×4 qm Tracking Space begehbar machte. Inzwischen haben wir unsere Technologie weiter entwickelt und für „Reddie“ ist nur noch 1/4 des Platzes nötig: 2×2 qm.

Best Installation

KÖLN 1926 – ZEITREISE IN DIE GOLDENEN ZWANZIGER JAHRE

TIMERIDE GMBH, MÜNCHEN

Let’s go to the “Golden Twenties”. When you enter the TimeRide “Cologne 1926” shop, which is designed in the style of the 1920s, you are transported into a bygone world. The unique concept with a coherent storyline links the real world with virtual reality in 3 experience rooms. The cinema is an introduction to the story with original film material. The hat factory, illustrates traditional crafts & introduces the protagonist. The historic tram -, an original replica – takes you on a ride in VR through the streets of Cologne circa 1926 & transports the precious cargo, a carnival hat, to its destination. The 30 seats are played live by powerful computers with the Unreal 4 Engine. The precisely tuned airstream & matching vibrations deepen the immersion. Outstanding is the linking of the storyline and detailed backdrops with original locations of German history & state-of-the-art VR technology.

Also nominated

VR-KLIMA-IGLOO: VIRTUELLE INTERAKTIVE SIMULATIONSUMGEBUNG FÜR DAS RAUMKLIMA IN GEBÄUDEN
UNIVERSITÄT DER KÜNSTE BERLIN, INSTITUT FÜR ARCHITEKTUR UND STÄDTEBAU, BERLIN

SWARCO – AUGMENTED REALITY TRAFFIC WORLD
MEDIASQUAD MEDIENENTWICKLUNGS- UND VERTRIEBS-GMBH, INNSBRUCK

In the Zeitgeist category, the jury decided this year to award all three nominated projects with the XRC Award.

Zeitgeist

THE PAIN THAT LIES WITHIN THESE LETTERS (KOMEZ ALEF O)

IOULIA ISSERLIS, BERLIN

WAS SIEHST DU WENN DU DIE AUGEN SCHLIESST

LENN BLASCHKE, LEON GALLI, FARINA HAMANN, JULIE HART, ZEITZ

MYRIAD. WHERE WE CONNECT. | VR EXPERIENCE

INTERACTIVE MEDIA FOUNDATION GGMBH, BERLIN

International Production

Also nominated

TOPIA
SHILAT KIKAYON, RISHON LEZION, ISRAEL

EVERYDAY VREALITIES

TIMO WRIGHT / WRIGHT & CO, HELSINKI, FINLAND

Everyday Vrealities is a virtual reality documentary about different kinds of families, homes and ways of life. The viewer can, using their VR-headset, walk freely around from home to home, and witness everyday scenes happening in front of them.

The film consist of nine homes, each linked to another. The viewer can witness a father playing games with his daughter, a couple doing yoga, a mother helping her son do his homework, an elderly mother teaching her daughter how to make pottery, a kid doing somersaults, a family with their newborn etc. The viewer can also re-enter some of the rooms to see new scenes.

In the film there are no interviews or backstories. It is not a film of big emotions, but more of reflections and observation. It is in a sense “slow tv”, with seemingly nothing much happening. We can using the free movement in the space to quietly observe an everyday event unfolding, and even revisit it later if we want. The combined length of all clips is around 50 minutes.

Community Award

KÖLSCH-PONG: VIRTUELLER KNEIPENSPORT UM DEN GLOBALEN HIGHSCORE

YONA GROUP GMBH, HÜRTH

Kölsch-Pong brings the well-known party game “Beerpong” to your smartphone in a Cologne way. With the help of augmented reality, a mini-game opens up in the YONA app in which you can compete against each other in Kölsch Pong. Against each other, because at the end there is a global leaderboard on which you can compare yourself with other pub athletes. The 90s look in Gameboy style provides an extra dose of nostalgia while playing. And the special thing for all Cologne residents: The game is played on a Kölsch wreath, which is famous for the cathedral city. The aim is to hit the glasses with crown caps as quickly and with as few attempts as possible and thus fill the entire wreath with beer. The personal high score is then saved and can be entered on the global leaderboard.

The game was developed in cooperation with the Cologne Instagram page @koelnistkool and will be released in the course of a Cologne pub event at the end of September 2022.

Also nominated

MÜNCHEN 72
BAYERISCHER RUNDFUNK, MÜNCHEN

PANOTOOL
GREENBOX.DIGITAL, KÖLN



  • cover play_circle_filled

    PDCST 09 – MP3
    Sonja Lust

play_arrow skip_previous skip_next volume_down
playlist_play