{"id":6176,"date":"2025-10-01T20:47:25","date_gmt":"2025-10-01T18:47:25","guid":{"rendered":"https:\/\/nextrealitycontest.de\/nominees-2025\/"},"modified":"2025-10-06T11:23:58","modified_gmt":"2025-10-06T09:23:58","slug":"nominees-2025","status":"publish","type":"page","link":"https:\/\/nextrealitycontest.de\/en\/nominees-2025\/","title":{"rendered":"Nominees 2025"},"content":{"rendered":"<section class=\"wpb-content-wrapper\"><p>[vc_row][vc_column]\t\t<h2 id=\"qttabsabddc-nominiert-fur-interactive-business\" class=\"qt-center qt-qttabsabddc-nominiert-fur-interactive-business qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr Interactive Business<span data-letters=\"Nominiert f\u00fcr Interactive Business\"><\/span><span data-letters=\"Nominiert f\u00fcr Interactive Business\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabddc-nominiert-fur-interactive-business .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabddc-nominiert-fur-interactive-business .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabddc-nominiert-fur-interactive-business .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/AR-Spiegel.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Jan &amp; Dave AR\/AI <strong data-start=\"58\" data-end=\"85\">Mirror<\/strong><\/h2>\n<h4>Jan &amp; Dave Studios, Hamburg<\/h4>\n<p data-start=\"54\" data-end=\"290\">The <strong data-start=\"58\" data-end=\"85\">Jan &amp; Dave AR\/AI Mirror<\/strong> is the first turnkey AR system for events, showrooms, and trade fairs that seamlessly combines AR and AI technologies. We offer both ready-to-use standard filters and fully customized AR\/AI experiences.<\/p>\n<p data-start=\"292\" data-end=\"735\"><strong data-start=\"292\" data-end=\"308\">AR Features:<\/strong> Body tracking with gesture recognition for interactive AR elements, mini-games, or classic filters.<br data-start=\"408\" data-end=\"411\" \/><strong data-start=\"411\" data-end=\"427\">AI Features:<\/strong> Image and video generation based on the live camera feed\u2014for immersive brand experiences or visual simulations. In addition, AI-powered conversations with 3D avatars are possible, backed by a knowledge base for automated sales talks, product recommendations, or corporate and sustainability communication.<\/p>\n<p data-start=\"737\" data-end=\"953\">The system is fully automated, mobile, customizable with individual branding, and delivers measurable KPIs such as dwell time and engagement. For AI advisors, preferences and purchase readiness can also be tracked.<\/p>\n<p data-start=\"955\" data-end=\"1035\">More at <a class=\"decorated-link\" href=\"https:\/\/www.jan-and-dave.com\/ar-spiegel\" target=\"_new\" rel=\"noopener\" data-start=\"963\" data-end=\"1033\">jan-and-dave.com\/ar-spiegel<\/a><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Samsung Game App &#8220;Trails of Wonder&#8221;<\/h2>\n<h4>headraft GmbH, Hamburg<\/h4>\n<p data-start=\"56\" data-end=\"223\"><strong data-start=\"56\" data-end=\"70\">Challenge:<\/strong> Gen Z is tech-savvy, connected to nature, and seeks authentic experiences. How can Samsung convince them that the Galaxy S24 is the perfect companion?<\/p>\n<p data-start=\"225\" data-end=\"356\"><strong data-start=\"225\" data-end=\"234\">Idea:<\/strong> Real outdoor adventures meet virtual worlds. Nature becomes the playground, interacting seamlessly with the smartphone.<\/p>\n<p data-start=\"358\" data-end=\"715\"><strong data-start=\"358\" data-end=\"371\">Solution:<\/strong> With the AR app <em data-start=\"388\" data-end=\"406\">Trails of Wonder<\/em>, players embark on an immersive adventure across green spaces and specially curated Komoot trails, guided by a generative AI. Interactive AR elements blur the boundaries between game and reality. <em data-start=\"603\" data-end=\"621\">Trails of Wonder<\/em> makes stepping outside exciting again\u2014and positions Samsung as the ideal partner for Gen Z.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Samsung.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Audi-1.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Virtual Exhibit XR for Audi<\/h2>\n<h4>SXCES Communication AG, Hamburg<\/h4>\n<p data-start=\"54\" data-end=\"414\">The <strong data-start=\"58\" data-end=\"80\">Virtual Exhibit XR<\/strong> by SXCES leverages the Apple Vision Pro to open up new perspectives for conveying complex vehicle technologies. Based on original CAD data, the application delivers highly realistic 3D experiences that make technical concepts such as thermal management, energy distribution, and drive architecture immersive and easy to understand.<\/p>\n<p data-start=\"416\" data-end=\"713\">What previously required physical exhibits, costly transport, and high material expenses can now be presented entirely digitally. The XR experience appeals both to expert audiences and media-savvy target groups, and can be flexibly deployed for technology training, press events, or trade fairs.<\/p>\n<p data-start=\"715\" data-end=\"1002\">A particularly forward-looking feature: the ability to use the application synchronously across multiple devices, independent of location\u2014an innovation that enables more efficient communication and sustainable knowledge transfer in the technological context of the mobility transition.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>DZT-Mixed Reality App &#8220;UNESCO-Welterbest\u00e4tten in Deutschland&#8221;<\/h2>\n<h4>Deutsche Zentrale f\u00fcr Tourismus e.V., Frankfurt am Main<\/h4>\n<p data-start=\"56\" data-end=\"218\">The <strong data-start=\"60\" data-end=\"100\">German National Tourist Board (GNTB)<\/strong> promotes travel to Germany worldwide on behalf of the <strong data-start=\"155\" data-end=\"215\">Federal Ministry for Economic Affairs and Climate Action<\/strong>.<\/p>\n<p data-start=\"220\" data-end=\"470\">Following the success of the <em data-start=\"249\" data-end=\"279\">Nature Experience in Germany<\/em> app, we have now developed a new app focused on <strong data-start=\"328\" data-end=\"339\">culture<\/strong>. The goal: to present the richness of Germany as a cultural travel destination by showcasing its 54 UNESCO World Heritage Sites.<\/p>\n<p data-start=\"472\" data-end=\"754\">The content is delivered immersively and interactively, largely through <strong data-start=\"544\" data-end=\"561\">Mixed Reality<\/strong>. Shortly after the launch of the Meta Quest 3, we decided to realize this Mixed Reality project in order to leverage the strengths of this relatively new technology and to inspire customers.<\/p>\n<p data-start=\"756\" data-end=\"1078\">The app is used globally at numerous events hosted by our international offices and partners and is also available in the <strong data-start=\"878\" data-end=\"896\">Meta App Store<\/strong>. Customers are highly enthusiastic, and the app has received top ratings. Particular attention has been given to <strong data-start=\"1010\" data-end=\"1027\">accessibility<\/strong>, ensuring an inclusive experience for all users.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/UNESCO.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column]\t\t<h2 id=\"qttabsabec-nominiert-fur-interactive-entertainment\" class=\"qt-center qt-qttabsabec-nominiert-fur-interactive-entertainment qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr Interactive Entertainment<span data-letters=\"Nominiert f\u00fcr Interactive Entertainment\"><\/span><span data-letters=\"Nominiert f\u00fcr Interactive Entertainment\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabec-nominiert-fur-interactive-entertainment .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabec-nominiert-fur-interactive-entertainment .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabec-nominiert-fur-interactive-entertainment .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Peak-1.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Peak Rhythm<\/h2>\n<h4>Zeitlos Interactive GmbH, Wien<\/h4>\n<p data-start=\"53\" data-end=\"210\">Peak Rhythm is a VR rhythm-climbing game where players ascend vertical routes on the backs of their mechs in sync with the music. Blending rhythm and precision in a PvP hyper-sport, success comes from mastering movement and staying on beat. Inspired by Solarpunk aesthetics and Hyperpop energy, Peak Rhythm offers a competitive experience where music drives momentum. Built by a student team as their first commercial title, the game combines innovative grip mechanics, dynamic multiplayer modes, and immersive beatmapping refined through extensive testing and feedback. Players race in real time, reacting to custom-designed rhythmic patterns while tracking opponents\u2019 progress mid-climb. The project began in a university setting and evolved through public showcases, pitch events, and collaboration with Austrian musicians. With its fresh mechanics and bold audiovisual identity, Peak Rhythm aims to push VR rhythm games into new creative territory.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>BALLEE<\/h2>\n<h4>Christoph Spinger, Berlin<\/h4>\n<p data-start=\"48\" data-end=\"371\"><strong data-start=\"48\" data-end=\"58\">Ballee<\/strong> is the first Mixed Reality game for Meta Quest 3 based on real-time ball tracking. Instead of virtual controllers, Ballee uses real objects. The game ball is physically thrown, kicked, or hit and tracked in the room\u2014creating a direct, intuitive play style that combines physical activity with digital gameplay.<\/p>\n<p data-start=\"373\" data-end=\"570\">Whether it\u2019s soccer, handball, or remote-controlled cars with a ball on the roof\u2014Ballee demonstrates how Mixed Reality with physical objects is not only fun but can also be put to meaningful use.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Ballee.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Elven.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Elven Arrows<\/h2>\n<h4>2Sync GmbH, Potsdam<\/h4>\n<p data-start=\"48\" data-end=\"266\"><strong data-start=\"48\" data-end=\"64\">Elven Arrows<\/strong> combines immersive gameplay with innovative Mixed Reality technology that automatically integrates the entire physical environment\u2014including walls, furniture, and objects\u2014into the virtual experience.<\/p>\n<p data-start=\"268\" data-end=\"530\">The game transforms your living space into an elevated virtual vantage point: an elven watchtower. From here, players defend magical crystals against oncoming enemies in <strong data-start=\"438\" data-end=\"459\">Free-Roam VR mode<\/strong>, either solo or together with friends in <strong data-start=\"501\" data-end=\"527\">co-located multiplayer<\/strong>.<\/p>\n<p data-start=\"532\" data-end=\"786\">Its auto-adaptive technology instantly adjusts to any room, seamlessly integrating physical structures into the level design. The result is a free, intuitive movement experience without artificial boundaries\u2014a game that playfully merges VR and reality.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column]\t\t<h2 id=\"qttabsabe-nominiert-fur-interactive-education\" class=\"qt-center qt-qttabsabe-nominiert-fur-interactive-education qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr Interactive Education<span data-letters=\"Nominiert f\u00fcr Interactive Education\"><\/span><span data-letters=\"Nominiert f\u00fcr Interactive Education\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabe-nominiert-fur-interactive-education .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabe-nominiert-fur-interactive-education .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabe-nominiert-fur-interactive-education .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Hier-Damals.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Hier und Damals<\/h2>\n<h4>Philipp Quast, Reinbek<\/h4>\n<p data-start=\"67\" data-end=\"332\">How do we remember places of Nazi terror that no longer exist? This is the central question explored by <strong data-start=\"171\" data-end=\"190\">\u201cHere and Then\u201d<\/strong> (<em data-start=\"192\" data-end=\"209\">Hier und Damals<\/em>). The focus is on the <strong data-start=\"232\" data-end=\"263\">Nordmark labor camp in Kiel<\/strong>, which has almost completely disappeared from the cityscape today.<\/p>\n<p data-start=\"334\" data-end=\"823\">The application uses the immersive power of VR while treating the site and its history with great sensitivity. Its approach is research-driven: only what is historically documented from three specific locations within the camp is reconstructed. The gaps themselves are intentional, highlighting the fact that we do not know everything. Testimonies from survivors, archival documents, and photographs are interwoven with the reconstructed spaces\u2014allowing history to emerge from fragments.<\/p>\n<p data-start=\"825\" data-end=\"1143\">The guiding principle is <strong data-start=\"850\" data-end=\"901\">\u201cjourney of discovery rather than time travel.\u201d<\/strong> The virtual tour lasts around ten minutes and covers a prisoner barracks, the stable where inmates were tortured, and the camp\u2019s detention cells. In this way, a dark chapter of history becomes accessible again\u2014ensuring it is not forgotten.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>eVeeR &#8211; Educational Virtual Environment for Epidemic Response.<\/h2>\n<h4>Studio Monstrum, Hamburg<\/h4>\n<p data-start=\"53\" data-end=\"269\">eVeeR is a virtual reality training program designed to prepare professionals for deploying mobile laboratories in outbreak situations, particularly in resource-limited or otherwise challenging environments. The application is structured around three learning objectives, each addressed in a dedicated module:<\/p>\n<p data-start=\"53\" data-end=\"269\"><strong>Module 1<\/strong>: Participants set up a laboratory in compliance with biosafety regulations, gaining a practical understanding of mobile lab concepts and setup procedures.<\/p>\n<p data-start=\"53\" data-end=\"269\"><strong>Module 2<\/strong>: Learners explore a laboratory environment to identify various biosafety and biosecurity hazards, building awareness of potential risks.<\/p>\n<p data-start=\"53\" data-end=\"269\"><strong>Module 3<\/strong>: Participants work through operational workflows in a mobile laboratory, simulating the pressures of a demanding real-world setting. The project is developed by Studio Monstrum in partnership with the Bernard Nocht Institute for Tropical Medicine (BNITM) under the German Biosecurity Programme.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Eveer.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/UNHOME.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>UNHOME &#8211; \u00dcberleben auf der Stra\u00dfe<\/h2>\n<h4>Curious Company GmbH X Gobanyo gGmbH, Hamburg<\/h4>\n<p data-start=\"56\" data-end=\"398\"><strong data-start=\"56\" data-end=\"117\">UNHOME lets us experience homelessness like never before.<\/strong> For the first time, we see it through our own eyes. This VR experience offers an emotional shift in perspective that redefines learning: imagine losing your job. Over time, you also lose your support network, your savings \u2013 and eventually, every bit of hope.<br data-start=\"376\" data-end=\"379\" \/>You are homeless.<\/p>\n<p data-start=\"400\" data-end=\"474\">UNHOME delivers decision-based storytelling with realistic consequences.<\/p>\n<p data-start=\"476\" data-end=\"918\">Developed together with the NGO <em data-start=\"508\" data-end=\"517\">GoBanyo<\/em>, UNHOME is rooted in authentic expertise and combines immersive technology with social education. Accompanied by teaching materials, it is successfully used in educational settings. Studies conducted by Bielefeld University of Applied Sciences confirm its strong impact: especially young people reflect on their own life situations through the experience and gain a deep understanding of the issue.<\/p>\n<p data-start=\"920\" data-end=\"1010\">In this way, UNHOME becomes a powerful tool for education, awareness, and social change.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column]\t\t<h2 id=\"qttabsabea-nominiert-fur-young-talent\" class=\"qt-center qt-qttabsabea-nominiert-fur-young-talent qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr Young Talent<span data-letters=\"Nominiert f\u00fcr Young Talent\"><\/span><span data-letters=\"Nominiert f\u00fcr Young Talent\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabea-nominiert-fur-young-talent .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabea-nominiert-fur-young-talent .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabea-nominiert-fur-young-talent .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/lichtung.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>lichtung<\/h2>\n<h4>Cyril Fischer, Ludwigsburg<\/h4>\n<p>You enter a calm yet unfamiliar world, lying dormant as you arrive. As you explore its surroundings, the world gradually opens up, revealing its light. The more you engage with it, the more you become enveloped in a soothing yet lively awakening, full of surprises.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>FLOAT<\/h2>\n<h4>Mouseworks, Neu-Ulm<\/h4>\n<p data-start=\"56\" data-end=\"203\">As part of our third-semester project, I collaborated with five fellow students to develop the Mixed Reality game <strong data-start=\"170\" data-end=\"179\">FLOAT<\/strong>for the Meta Quest 2.<\/p>\n<p data-start=\"205\" data-end=\"599\">FLOAT combines immersive <strong data-start=\"230\" data-end=\"256\">hand-tracking controls<\/strong> with a fantastical game world inhabited by mystical creatures\u2014the <strong data-start=\"323\" data-end=\"332\">Pooki<\/strong>\u2014who live on floating islands. The goal is to use intuitive gesture interactions to collect <strong data-start=\"424\" data-end=\"441\">movement data<\/strong>, which a start-up can then use to support the development of smart prosthetics. This data is analyzed with AI and translated into usable movement patterns.<\/p>\n<p data-start=\"601\" data-end=\"747\">The project bridges <strong data-start=\"621\" data-end=\"647\">innovative game design<\/strong> with <strong data-start=\"653\" data-end=\"670\">social impact<\/strong>, demonstrating how playful experiences can contribute to medical research.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/FLOTE.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Home.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Home Overlay \u2013 Smart Home Control in Mixed Reality<\/h2>\n<h4>Mirco H\u00fclsemann, Hamburg<\/h4>\n<p data-start=\"54\" data-end=\"481\"><strong data-start=\"54\" data-end=\"70\">Home Overlay<\/strong> is a Mixed Reality application for the <strong data-start=\"110\" data-end=\"130\">Apple Vision Pro<\/strong> that allows Smart Home devices to be controlled via <strong data-start=\"183\" data-end=\"201\">Home Assistant<\/strong> directly within the physical space. Instead of using a PC or smartphone, light switches, sensor displays, or calendar information are represented as spatially anchored control panels. These can be flexibly placed around the room, permanently saved, and aligned with real walls.<\/p>\n<p data-start=\"483\" data-end=\"737\">The application combines <strong data-start=\"508\" data-end=\"535\">native SwiftUI elements<\/strong> with <strong data-start=\"541\" data-end=\"570\">Unity-based 3D interfaces<\/strong>. Connection to the Home Assistant instance is handled locally via a REST API\u2014without any cloud dependency\u2014allowing Smart Home devices to be controlled in real time.<\/p>\n<p data-start=\"739\" data-end=\"935\">Home Overlay was developed as part of a <strong data-start=\"779\" data-end=\"818\">Master\u2019s program in Digital Reality<\/strong> at <strong data-start=\"822\" data-end=\"837\">HAW Hamburg<\/strong>, is <strong data-start=\"842\" data-end=\"881\">available for free in the App Store<\/strong>, and has been released as <strong data-start=\"908\" data-end=\"932\">open-source software<\/strong>.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column]\t\t<h2 id=\"qttabsabeda-nominiert-fur-best-installation\" class=\"qt-center qt-qttabsabeda-nominiert-fur-best-installation qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr Best Installation<span data-letters=\"Nominiert f\u00fcr Best Installation\"><\/span><span data-letters=\"Nominiert f\u00fcr Best Installation\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabeda-nominiert-fur-best-installation .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabeda-nominiert-fur-best-installation .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabeda-nominiert-fur-best-installation .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Palast der Erinnerung<\/h2>\n<h4>CyberR\u00e4uber GbR, D\u00fcsseldorf<\/h4>\n<p data-start=\"56\" data-end=\"220\">The <strong data-start=\"60\" data-end=\"86\">Palace of the Republic<\/strong> still exists today\u2014in memories and stories carried by some people. Yet memories are unreliable, fragmented, and often romanticized.<\/p>\n<p data-start=\"222\" data-end=\"310\">This installation, exploring the mutable nature of memory, consists of three elements:<\/p>\n<ul data-start=\"311\" data-end=\"653\">\n<li data-start=\"311\" data-end=\"429\">\n<p data-start=\"313\" data-end=\"429\">A large-scale <strong data-start=\"327\" data-end=\"364\">video projection on three screens<\/strong> places visitors at the center of a visualized palace universe.<\/p>\n<\/li>\n<li data-start=\"430\" data-end=\"494\">\n<p data-start=\"432\" data-end=\"494\">A <strong data-start=\"434\" data-end=\"449\">photo table<\/strong> offers a closer look at individual images.<\/p>\n<\/li>\n<li data-start=\"495\" data-end=\"653\">\n<p data-start=\"497\" data-end=\"653\">In a <strong data-start=\"502\" data-end=\"540\">20-minute Mixed Reality experience<\/strong>, up to ten participants interact both with one another and with real and generated palace objects in dialogue.<\/p>\n<\/li>\n<\/ul>\n<p data-start=\"655\" data-end=\"995\">Visitors are invited to leave behind their own recollections\u2014scenes from memory, impressions, or small stories about the Palace of the Republic\u2014either written on slips of paper or spoken into a telephone. These recollections transform into images of a possible past, present, or future of a palace that, in this form, never truly existed.<\/p>\n<p data-start=\"997\" data-end=\"1139\">\ud83d\udd17 <a class=\"decorated-link\" href=\"https:\/\/www.humboldtforum.org\/de\/programm\/laufzeitangebot\/installation\/palast-der-erinnerung-129313\/\" target=\"_new\" rel=\"noopener\" data-start=\"1000\" data-end=\"1137\">Palace of Memory \u2013 Humboldt Forum<\/a><\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Palast.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Arena.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Arena Defender<\/h2>\n<h4>bright! GmbH, Maintal<\/h4>\n<p data-start=\"39\" data-end=\"469\">Red Bull challenged us to create an immersive stadium experience that engaged all visitors using cutting-edge technology. With Arena Defender, we created a fast-paced Mixed Reality game played during third breaks. Using the Red Bulls app, fans design virtual balls that are launched onto the ice, while four MR-equipped players try to defend them. A central portal, moving targets, lasers, and a Pachinko-inspired entry system add excitement and fairness. Real-time interactions and customization turn fans into active participants. Loyalty points and prize incentives deepen brand connection, creating a unique, emotionally engaging experience that extends beyond the event itself.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Die Heinzel zu K\u00f6ln \/ Heinzelexpress<\/h2>\n<h4>TimeRide GmbH, K\u00f6ln<\/h4>\n<p data-start=\"54\" data-end=\"357\">The <strong data-start=\"58\" data-end=\"77\">Heinzel Express<\/strong> began with an unusual challenge: the Cologne Christmas market was packed, and the only free space left was a fire lane. Building a fixed installation? Impossible. The solution was a <strong data-start=\"260\" data-end=\"281\">mobile attraction<\/strong>\u2014a vintage bus completely transformed inside into an immersive experience.<\/p>\n<p data-start=\"359\" data-end=\"680\">Within this compact space unfolds a <strong data-start=\"395\" data-end=\"443\">full-scale VR adventure with haptic feedback<\/strong>, where image, sound, and motion work in perfect sync. The technology fades into the background\u2014what counts is the experience: visitors dive straight into the Cologne Heinzelm\u00e4nnchen legend as if they were part of the story themselves.<\/p>\n<p data-start=\"682\" data-end=\"990\">Its placement proved to be a stroke of luck\u2014central, highly visible, and in a location otherwise unusable. From this structural constraint emerged a <strong data-start=\"831\" data-end=\"850\">flexible format<\/strong> that not only works at the Christmas market but can also travel to other events, bringing the Heinzel tale to life in a truly unique way.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/TimeRide.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column]\t\t<h2 id=\"qttabsabfbf-nominiert-fur-zeitgeist\" class=\"qt-center qt-qttabsabfbf-nominiert-fur-zeitgeist qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr Zeitgeist<span data-letters=\"Nominiert f\u00fcr Zeitgeist\"><\/span><span data-letters=\"Nominiert f\u00fcr Zeitgeist\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabfbf-nominiert-fur-zeitgeist .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabfbf-nominiert-fur-zeitgeist .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabfbf-nominiert-fur-zeitgeist .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Darker Sky VR<\/h2>\n<h4>Shape-Shift Studio GmbH, Hamburg<\/h4>\n<p data-start=\"56\" data-end=\"206\">This VR application, developed as part of the <strong data-start=\"102\" data-end=\"127\">EU project Darker Sky<\/strong>, visualizes and helps plan different lighting scenarios for public pathways.<\/p>\n<p data-start=\"208\" data-end=\"611\">The experience recreates two locations in Hamburg with high accuracy: a section of the <strong data-start=\"295\" data-end=\"317\">Altonaer Strandweg<\/strong> along the Elbe River and the <strong data-start=\"347\" data-end=\"372\">Bullnwisch cycle path<\/strong> (S\u00fclldorfer Knick) on the city\u2019s outskirts. For lighting simulation, users can choose from several adjustable lamp models with their characteristic light distribution curves, as well as modify <strong data-start=\"566\" data-end=\"581\">time of day<\/strong> and <strong data-start=\"586\" data-end=\"608\">weather conditions<\/strong>.<\/p>\n<p data-start=\"613\" data-end=\"750\">The tool not only provides immersive visualization but also serves to identify which lighting setups pedestrians find most comfortable.<\/p>\n<p data-start=\"752\" data-end=\"1055\">At its current stage, the application is an advanced prototype. Planned features include virtual <strong data-start=\"849\" data-end=\"877\">cyclists and pedestrians<\/strong>moving along the paths, a <strong data-start=\"904\" data-end=\"937\">visualization of lumen values<\/strong> on surfaces, and even an <strong data-start=\"963\" data-end=\"978\">animal view<\/strong> that simulates how the environment might appear to creatures such as bats.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Dark.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/SONA.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>SONA \u2013 VR designed by blind people<\/h2>\n<h4>SONA, K\u00f6ln<\/h4>\n<p data-start=\"54\" data-end=\"650\"><strong data-start=\"54\" data-end=\"62\">SONA<\/strong> is a virtual reality experience designed to be perceived entirely through <strong data-start=\"137\" data-end=\"146\">sound<\/strong>\u2014developed from the perspective of blind people. Instead of following visual stimuli, players navigate an <strong data-start=\"252\" data-end=\"270\">80 m\u00b2 VR space<\/strong> using headphones, a microphone, motion sensors, and sensory shoes. They hear their footsteps on virtual surfaces and orient themselves through virtual echolocation. The game is played in complete darkness\u2014driven by movement, VR-based voice recognition, and hearing. Since 2024, we have been experimenting with VR formats inspired by the everyday knowledge of blind individuals.<\/p>\n<p data-start=\"652\" data-end=\"1040\">In early 2025, commissioned by the <strong data-start=\"687\" data-end=\"724\">Cologne Association for the Blind<\/strong>, we created a full <strong data-start=\"744\" data-end=\"762\">adventure game<\/strong> co-developed with <strong data-start=\"781\" data-end=\"830\">19 blind and visually impaired game designers<\/strong>. They crafted the stories, sounds, and voices of the experience\u2014and during its presentation, they became live guides, interacting with visitors of the VR game and accompanying them through the virtual world.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Out of Nowhere<\/h2>\n<h4>Kris Hofmann, Wien<\/h4>\n<p data-start=\"39\" data-end=\"172\">Out of Nowhere is a 10 min standalone VR experience (interactive docufiction, available in English and German). The piece gently explores how preserving alluvial forests, marshes and wetlands can help us face the challenges of an ever angrier, unpredictable climate. Told through the eyes of Anna, a lifelong resident of Hallein in Austria, the experience flows from a personal memory of the devastating floods that hit Europe in 2021 to reveal how reconnecting with nature may be key to protecting ourselves going forward. Every month we hear about yet another devastating extreme weather event\u2014in Nigeria, Pakistan, or Texas, but also close to home, with severe floods in Austria and Germany. Each one of these events carries stories of personal loss, but also of inspiring resilience. If we can come together in the aftermath of a disaster, shouldn&#8217;t we be able to do so in preparation? Restoring healthy riverine ecosystems isn\u2019t just good ecology\u2014it\u2019s self-preservation.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Out_of_no-1.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_empty_space][\/vc_column][\/vc_row][vc_row][vc_column]\t\t<h2 id=\"qttabsabf-nominiert-fur-international-production\" class=\"qt-center qt-qttabsabf-nominiert-fur-international-production qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr International Production<span data-letters=\"Nominiert f\u00fcr International Production\"><\/span><span data-letters=\"Nominiert f\u00fcr International Production\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabf-nominiert-fur-international-production .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabf-nominiert-fur-international-production .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabf-nominiert-fur-international-production .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>XR-IT &#8211; Non-Local Virtual Production &#8220;Cat Content&#8221;<\/h2>\n<h4>Trans Realities Lab \/ Design Academy Eindhoven, Niederlande<\/h4>\n<p data-start=\"56\" data-end=\"303\">The <strong data-start=\"60\" data-end=\"83\">Trans Realities Lab<\/strong> at the <strong data-start=\"91\" data-end=\"119\">Design Academy Eindhoven<\/strong> developed the <strong data-start=\"134\" data-end=\"154\">XR-IT technology<\/strong> for non-local virtual production, linking various motion capture systems with the Meta Quest Pro\u2019s tracking and face capture inside Unreal Engine.<\/p>\n<p data-start=\"305\" data-end=\"532\">This setup enabled actors in the <strong data-start=\"338\" data-end=\"365\">Netherlands and Finland<\/strong> to perform together simultaneously for the short film <em data-start=\"420\" data-end=\"433\">Cat Content<\/em>, which explores the concept of non-locality in quantum physics in an emotional and artistic way.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Cat.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/D-Day-1.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>D-Day: The Camera Soldier<\/h2>\n<h4>TARGO, France<\/h4>\n<p data-start=\"39\" data-end=\"232\">&#8216;D-Day: The Camera Soldier&#8217; is a groundbreaking interactive documentary by TARGO, in collaboration with TIME Studios, made exclusively for the Apple Vision Pro. Eighty years after the end of World War II, this immersive documentary uncovers the untold story of Sgt. Richard Taylor\u2014one of the first to land on Omaha Beach, not with a rifle but with a camera. His mission: to capture the Allied invasion so the world could witness the liberation of Europe. Decades later, his daughter Jennifer receives an unexpected message that launches her on a journey across time and continents to reconnect with the father she never truly knew. This experience lays the foundation for a new generation of cross-media documentaries. Through his restored photos and films, history is brought to life in stunning immersive 3D\u2014transforming memory into an experience you can step into.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Human Within<\/h2>\n<h4>Signal Space Lab, Kanada<\/h4>\n<p data-start=\"39\" data-end=\"238\">Human Within is an innovative live-action VR film that explores the profound influence of AI and advanced technology on society, highlighting potential misuse. Combining 360\u00b0 footage with interactive Point Clouds and puzzles, the film&#8217;s branching storyline requires real user decisions, leading to different endings. Human Within is a conceptual exploration of how technology profoundly influences human identity, exploring the ethical and personal impacts of technological progress through the immersive lens of virtual reality. Human Within unfolds in a modern world where Nyla, a cyber engineer, and her sister Linh, are both employed at Forward Industries. Together, they pioneer a groundbreaking supercomputer by harnessing the human brain&#8217;s processing power. However, when Nyla seeks to disengage from the project, both sisters are detained, compelled to continue their work amidst suspicions of their employer\u2019s hidden motives.<\/p>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2025\/10\/Human.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_empty_space][\/vc_column][\/vc_row][vc_row disable_element=&#8221;yes&#8221;][vc_column]\t\t<h2 id=\"qttabsabfb-nominiert-fur-den-community-award\" class=\"qt-center qt-qttabsabfb-nominiert-fur-den-community-award qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Nominiert f\u00fcr den Community Award<span data-letters=\"Nominiert f\u00fcr den Community Award\"><\/span><span data-letters=\"Nominiert f\u00fcr den Community Award\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsabfb-nominiert-fur-den-community-award .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabfb-nominiert-fur-den-community-award .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsabfb-nominiert-fur-den-community-award .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Tabletop Tumult<\/h2>\n<h4>Tobit Happe, Detmold<\/h4>\n<p>Tabletop Tumult ist ein VR-Coop Spiel, in dem es darum geht, in Zusammenarbeit mit dem PC-Spieler die Burg vor den heranst\u00fcrmenden Gegnern zu verteidigen und einen m\u00f6glichst hohen Highscore zu erzielen. Nach jeder Welle erh\u00e4lt man eine Auswahl an Upgrades die einen st\u00e4rker machen.[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2024\/10\/S_Tabetop-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2024\/10\/S_Otto-1-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>OTTO Live Shopping auf Apple Vision Pro<\/h2>\n<h4>Otto (GmbH &amp; Co KG), Hamburg<\/h4>\n<p>Mit \u201eOTTO Live Shopping f\u00fcr Apple Vision Pro\u201c k\u00f6nnen Kund*innen bei Live-Shopping-Shows per Augmented Reality (AR) zahlreiche Produkte &#8211; aktuell bspw. von Miele und der LEGO\u00ae Marke &#8211; in 3D direkt vor ihren Augen erleben, bevor sie diese kaufen. Shoptainment in Perfektion also . Die \u201eOTTO Live Shopping f\u00fcr Apple Vision Pro\u201c-App wurde speziell f\u00fcr die intuitive Bedienung der Apple Vision Pro entwickelt und setzt einen neuen Ma\u00dfstab im deutschen Onlinehandel. Unsere Kund*innen k\u00f6nnen Produkte jetzt nicht nur live erleben, Fragen zu den Artikeln stellen und online direkt kaufen, sondern sie dank der AR-Technologie auch virtuell in ihren eigenen vier W\u00e4nden platzieren. Die neue Technologie erm\u00f6glicht dem Onlinehandel eine noch nie dagewesene N\u00e4he zu den Produkten. Kund*innen k\u00f6nnen Features und Details erleben, wie es zuvor nur im station\u00e4ren Handel m\u00f6glich war, und dar\u00fcber hinaus sogar Produkte virtuell zu Hause platzieren \u2013 gerade f\u00fcr M\u00f6bel bietet das einen enormen Mehrwert.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text]<\/p>\n<h2>EGS-VR \u2013 Virtual Reality f\u00fcr die Ausbildung im Bev\u00f6lkerungsschutz<\/h2>\n<h4>Bundesanstalt Technisches Hilfswerk (THW), Bonn<\/h4>\n<p>Ob Hochwasser, Sturmflut oder die EM \u201824 \u2013 Das Technische Hilfswerk (THW) ist seit Jahren mit seinen freiwilligen Helfern im Dauereinsatz. Um hier optimal helfen zu k\u00f6nnen, ben\u00f6tigen die Einsatzkr\u00e4fte umfangreiches Training, welches Sie in Ihrer Freizeit neben Ihrem Job durchf\u00fchren. Hier muss alles auf maximale Trainingseffizienz getrimmt sein, um diese wertvolle Zeit optimal auszunutzen. Eine Besonderheit des THW ist das Einsatzger\u00fcstsystem (EGS). Es ist ein echtes Multitalent, das in jedem Ortsverband zum Einsatz kommt. Es besteht aus \u00fcber 40 Einzelteilen, die sich zu 24 verschiedenen Konstruktionen zusammenbauen lassen. Ein Problem der EGS-Ausbildung ist, dass die Ausbildungszeiten f\u00fcr eine sichere Handhabung aller Teile und deren genaue Anwendung hoch sind. Hier kommt EGS-VR ins Spiel: Es erm\u00f6glicht das Training der Aufbauabl\u00e4ufe in einer virtuellen, stressfreien und fehlertoleranten Umgebung. Nach einem Tutorial k\u00f6nnen die verschiedenen Konstruktionen virtuell aufgebaut werden.[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2024\/10\/S_EGS-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row]<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text] Jan &amp; Dave AR\/AI Mirror Jan &amp; Dave Studios, Hamburg The Jan &amp; Dave AR\/AI Mirror is the first turnkey AR system for events, showrooms, and trade fairs that seamlessly combines AR and AI technologies. We offer both ready-to-use standard filters and fully customized AR\/AI experiences. AR [&hellip;]<\/p>\n","protected":false},"author":4,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Nominees 2025 - nextReality.Contest<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/nextrealitycontest.de\/en\/nominees-2025\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nominees 2025 - nextReality.Contest\" \/>\n<meta property=\"og:description\" content=\"[vc_row][vc_column][vc_row_inner][vc_column_inner width=&#8221;1\/2&#8243;][\/vc_column_inner][vc_column_inner width=&#8221;1\/2&#8243;][vc_column_text] Jan &amp; Dave AR\/AI Mirror Jan &amp; Dave Studios, Hamburg The Jan &amp; Dave AR\/AI Mirror is the first turnkey AR system for events, showrooms, and trade fairs that seamlessly combines AR and AI technologies. 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