{"id":2739,"date":"2021-11-15T19:20:14","date_gmt":"2021-11-15T17:20:14","guid":{"rendered":"https:\/\/nextrealitycontest.de\/?page_id=2739"},"modified":"2021-11-23T15:21:08","modified_gmt":"2021-11-23T13:21:08","slug":"winner-2021","status":"publish","type":"page","link":"https:\/\/nextrealitycontest.de\/de\/winner\/winner-2021\/","title":{"rendered":"Gewinner:innen 2021"},"content":{"rendered":"<section class=\"wpb-content-wrapper\"><p>[vc_row][vc_column]\t\t<h2 id=\"qttabsffcb-interactive-business\" class=\"qt-center qt-qttabsffcb-interactive-business qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Interactive Business<span data-letters=\"Interactive Business\"><\/span><span data-letters=\"Interactive Business\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsffcb-interactive-business .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcb-interactive-business .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcb-interactive-business .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_InteractiveBusiness_1-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[vc_empty_space height=&#8220;60px&#8220;][vc_column_text]<\/p>\n<h4>Ebenfalls nominiert<\/h4>\n<p><strong>TEXTAR virtual compounder challenge<br \/>\n<\/strong>BLANX, K\u00f6ln<\/p>\n<p><strong>Yacht Showroom<br \/>\n<\/strong>BLANX, K\u00f6ln[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>ARVUS &#8211; Understanding spaces together<\/h2>\n<h4>vrisch + M.O.O.CON, Wien<\/h4>\n<p>The new spatial planning rules: inclusion, participation, and transparency from day one. Meet ARVUS, a collaborative visual tool created by planners and digital pioneers that facilitates communication and understanding for diverse teams when planning their future shared spaces together. Whether you&#8217;re planning a shared office, a park, or any common public area, ARVUS brings you the tools you need to focus on what really matters \u2014creating spaces that inspire people to work, live, and thrive.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space height=&#8220;60px&#8220;]\t\t<h2 id=\"qttabsffc-interactive-entertainment\" class=\"qt-center qt-qttabsffc-interactive-entertainment qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Interactive Entertainment<span data-letters=\"Interactive Entertainment\"><\/span><span data-letters=\"Interactive Entertainment\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsffc-interactive-entertainment .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffc-interactive-entertainment .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffc-interactive-entertainment .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Kusunda<\/h2>\n<h4>NowHere Media, Berlin<\/h4>\n<h4>Co-Producers: INVR.space, Poke Poke Creative, Fasad und ZHdK<\/h4>\n<p>KUSUNDA is a voice-driven virtual reality experience about what makes a language fall asleep and what it takes to awaken one. Kusunda shaman Lil Bahadur has forgotten his indigenous mother tongue. His granddaughter, Hima, wants to revive it.<br \/>\nEvery two weeks a language falls asleep. Most languages at threat belong to indigenous communities such as Kusunda in Nepal. When we lose a language we lose a worldview, making our project relevant and urgent.<br \/>\nLil Bahadur, who led a traditional hunter gatherer lifestyle for 40 years, lost his mother tongue when he settled in the village. \u201cWhen my parents died I had no one left to speak my mother tongue with. Slowly the language started fading away,\u201d he says with a sense of resignation.<br \/>\nLil\u2019s granddaughter Hima, represents a modern Kusunda identity and is taking on the challenge to revive her mother tongue. \u201cI am proud of my heritage and culture. I\u2019ll do whatever I can to preserve it and I\u2019m confident of succeeding.\u201d[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_InteractiveEntertainment_3-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[vc_empty_space height=&#8220;60px&#8220;][vc_column_text]<\/p>\n<h4>Ebenfalls nominiert<\/h4>\n<p><strong>A Place Like No (ASCII VR)<br \/>\n<\/strong>Alex Mejda (Game Design BA, HTW Berlin), Berlin<\/p>\n<p><strong>DelightfulGardenVR<br \/>\n<\/strong>videoreality GmbH + TimeLeapVR, Frankfurt am Main[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space height=&#8220;60px&#8220;]\t\t<h2 id=\"qttabsffcaf-young-talent\" class=\"qt-center qt-qttabsffcaf-young-talent qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Young Talent<span data-letters=\"Young Talent\"><\/span><span data-letters=\"Young Talent\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsffcaf-young-talent .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcaf-young-talent .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcaf-young-talent .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_YoungTalent_3-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[vc_empty_space height=&#8220;60px&#8220;][vc_column_text]<\/p>\n<h4>Ebenfalls nominiert<\/h4>\n<p><strong>companion<\/strong><br \/>\nLukas Kr\u00f6ninger, Wien<\/p>\n<p><strong>Happy Moments Of Balance III<\/strong><br \/>\nShelly Alon, Hamburg[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>In Case You Don\u2019t Know What To Play<\/h2>\n<h4>Aaron Schwerdtfeger, Paul Morat (Interaction Design Lab, Fachhochschule Potsdam), Berlin<\/h4>\n<p>In Case You Don&#8217;t Know What To Play is a framework for designing a Virtual Reality application that uses a spatial distortion mechanism to influence the user&#8217;s visual perception and ultimately manipulates their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since temporal and spatial perception are connected. Distance perception during self-motion is composed of visual, vestibular, and proprioceptive information. Once a discrepancy between this information is present, the brain tends to prefer mainly the visual information. The sensual connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space height=&#8220;60px&#8220;]\t\t<h2 id=\"qttabsffcf-best-innovation\" class=\"qt-center qt-qttabsffcf-best-innovation qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Best Innovation<span data-letters=\"Best Innovation\"><\/span><span data-letters=\"Best Innovation\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsffcf-best-innovation .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcf-best-innovation .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcf-best-innovation .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_column_text]<span style=\"font-weight: 400;\">In der Kategorie Best Innovation hat die Jury dieses Jahr beschlossen, alle drei nominierten Projekte mit dem Silver Honor auszuzeichnen.<\/span>[\/vc_column_text][vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>NOYS VR x Sony Innovation Board &#8211; Virtual Showcase<\/h2>\n<h4>NOYS VR UG, Hamburg<\/h4>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_BestInnovation_1-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_BestInnovation_2-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>smartBRIDGE Hamburg: Der digitale Zwilling der K\u00f6hlbrandbr\u00fccke<\/h2>\n<h4>customQuake GmbH, MKP GmbH, WTM Engineers GmbH, IFSB GmbH im Auftrag der Hamburg Port Authority A\u00f6R, Hamburg<\/h4>\n<p>[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>Wallspace AR &#8211; tesa<\/h2>\n<h4>Demodern GmbH, Hamburg<\/h4>\n<p>[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_BestInnovation_3-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space height=&#8220;60px&#8220;]\t\t<h2 id=\"qttabsffcc-best-installation\" class=\"qt-center qt-qttabsffcc-best-installation qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Best Installation<span data-letters=\"Best Installation\"><\/span><span data-letters=\"Best Installation\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsffcc-best-installation .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcc-best-installation .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcc-best-installation .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_BestInstallation_2-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[vc_empty_space height=&#8220;60px&#8220;][vc_column_text]<\/p>\n<h4>Ebenfalls nominiert<\/h4>\n<p><strong>Diving Theatre<\/strong><br \/>\nVR Coaster GmbH &amp; Co KG, Kaiserslautern[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>SymArea<\/h2>\n<h4>Phoenix Reality GmbH, Hamburg<\/h4>\n<p>Unsere SymArea ist eine modulare Display Area f\u00fcr Mixed-Reality-Multiuser-Erlebnisse.<\/p>\n<p>Sie vernetzt MR Brillen mit weiteren Sinnes-anreizenden Technologien wie Projektions-Mapping, Licht-Technik, Surround-Sound, haptischen Buttons sowie Geruchssimulatoren zu einer Symphonie der Sinne.<\/p>\n<p>SymArea besteht aus modularen Wandelementen, die zusammengebaut einen Raum ergeben. In diesen W\u00e4nden ist die Technologie verbaut. Die Elemente sind mittels Steckwand-Systemen frei miteinander kombinierbar.<\/p>\n<p>Einerseits erh\u00f6ht SymArea die Immersion sehr.<br \/>\nAndererseits werden durch die Kombination der Technologien innovative M\u00f6glichkeiten er\u00f6ffnet, Experiences zu gestalten. Bspw. lassen sich Hologramme in die Projektionsebene hineinschieben, um sie als Item-Inventar zu nutzen. Oder Hologramme werden von Licht-Modulen farbig angestrahlt. Oder, oder, oder&#8230;<\/p>\n<p>SymArea ist vielf\u00e4ltig einsetzbar. Zuerst fokussieren wir uns auf den Location Based Entertainment Sektor mit unserem Live Adventure Project Paranoid.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space height=&#8220;60px&#8220;]\t\t<h2 id=\"qttabsffcbe-community-award\" class=\"qt-center qt-qttabsffcbe-community-award qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">Community Award<span data-letters=\"Community Award\"><\/span><span data-letters=\"Community Award\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsffcbe-community-award .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcbe-community-award .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffcbe-community-award .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text]<\/p>\n<h2>A Place Like No (ASCII VR)<\/h2>\n<h4>Alex Mejda (Game Design BA, HTW Berlin), Berlin<\/h4>\n<p>A Place Like No ist ein VR Adventure Prototyp f\u00fcr Oculus Quest, dessen Welt vollst\u00e4ndig aus ASCII-Zeichen besteht. Inspiration f\u00fcr diese Bachelorarbeit in Game Design waren Adventures der fr\u00fchen 80er (z.B. Rogue), die aus Mangel an grafischen M\u00f6glichkeiten ihre Welt mit Zeichen darstellen mussten. A Place Like No macht aus der Not eine Tugend und nutzt die M\u00f6glichkeiten von VR, um die Spieler*innen eine solche Welt hautnah erkunden zu lassen. Mit seinen auf Zeichen und Worten basierenden Game Mechanics entf\u00fchrt A Place Like No die Spielenden in eine mysteri\u00f6se Welt voller Gefahren und R\u00e4tsel, in der Worte die Welt ver\u00e4ndern und alles mit Bedeutung aufgeladen scheint. Spielbar auf Oculus Quest (Android, mobile) und auf g\u00e4ngigen Windows-basierten VR-Plattformen (HTC Vive, Valve Index, Oculus Rift, Windows Mixed Reality). Der Prototyp hat eine Spielzeit von 15-30 Minuten und ist repr\u00e4sentativ f\u00fcr eine Vision eines vollst\u00e4ndigen ASCII VR Adventures.[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;]\t\t<div class=\"qt-short-image aligncenter\">\n\t\t\t<img decoding=\"async\" src=\"https:\/\/nextrealitycontest.de\/wp-content\/uploads\/2021\/10\/XRC21_Nominierungen_InteractiveEntertainment_1-756x622.png\" alt=\"\"> \t\t<\/div>\n\t\t[vc_empty_space height=&#8220;60px&#8220;][vc_column_text]<\/p>\n<h4>Ebenfalls nominiert<\/h4>\n<p><strong>AR-STORY Schmetterlinge (Artenschutz-Mission f\u00fcr FUTURE LEAF)<\/strong><br \/>\npimento formate UG, Berlin<\/p>\n<p><strong>smartBRIDGE Hamburg: Der digitale Zwilling der K\u00f6hlbrandbr\u00fccke<\/strong><br \/>\ncustomQuake GmbH, MKP GmbH, WTM Engineers GmbH, IFSB GmbH im Auftrag der Hamburg Port Authority A\u00f6R, Hamburg<\/p>\n<p><strong>Tower of Doom<\/strong><br \/>\nFinn Lichtenberg, Bremen[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][\/vc_column][\/vc_row][vc_row][vc_column][vc_empty_space height=&#8220;60px&#8220;]\t\t<h2 id=\"qttabsffce--movie\" class=\"qt-center qt-qttabsffce--movie qt-textfx-wrap qt-fontsize-h1\">\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t<span class=\"qt-txtfx qt-txtfx--newyork\">360\u00b0 Movie<span data-letters=\"360\u00b0 Movie\"><\/span><span data-letters=\"360\u00b0 Movie\"><\/span><\/span>\n\t\t\t\t\t\t\t<\/h2>\n\t\t\t\t<div data-kentha-customstyles=\"\/* Shortcode dynamically generated CSS *\/\n\t\t\t\t\t.qt-qttabsffce--movie .qt-txtfx--newyork { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffce--movie .qt-txtfx--newyork span::before { color: #ffffff}\n\t\t\t\t\t.qt-qttabsffce--movie .qt-txtfx--newyork::before { background: #faaf2d}\"><\/div>\n\t\t[vc_column_text]In der Kategorie 360\u00b0 Movie hat die Jury beschlossen, dieses Jahr kein Projekt zu nominieren und auszuzeichnen.[\/vc_column_text][\/vc_column][\/vc_row]<\/p>\n<\/section>","protected":false},"excerpt":{"rendered":"<p>[vc_row][vc_column][vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_empty_space height=&#8220;60px&#8220;][vc_column_text] Ebenfalls nominiert TEXTAR virtual compounder challenge BLANX, K\u00f6ln Yacht Showroom BLANX, K\u00f6ln[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text] ARVUS &#8211; Understanding spaces together vrisch + M.O.O.CON, Wien The new spatial planning rules: inclusion, participation, and transparency from day one. Meet ARVUS, a collaborative visual tool created by planners and digital pioneers that [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"parent":1315,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.9.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Gewinner:innen 2021 - nextReality.Contest<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/nextrealitycontest.de\/de\/winner\/winner-2021\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gewinner:innen 2021 - nextReality.Contest\" \/>\n<meta property=\"og:description\" content=\"[vc_row][vc_column][vc_row_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_empty_space height=&#8220;60px&#8220;][vc_column_text] Ebenfalls nominiert TEXTAR virtual compounder challenge BLANX, K\u00f6ln Yacht Showroom BLANX, K\u00f6ln[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8220;1\/2&#8243;][vc_column_text] ARVUS &#8211; Understanding spaces together vrisch + M.O.O.CON, Wien The new spatial planning rules: inclusion, participation, and transparency from day one. 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